One of my most popular articles this year was titled 5 things I wish I knew before pursuing a UX Design career. After writing part 1 of this series, I received a lot of positive feedback from the community. And today, I’m excited to write a part 2. I’ve tried to pick out the most impactful things that I have noticed in my personal career and also from observing those entering the field. Let’s jump right into it!
(If you haven’t read Part 1 of this series, be sure to check it out here!)
How to deal with ambiguity while problem solving and take ownership of your work.
One of the most challenging skills I’ve learned during my design career is how to navigate through project ambiguity. As designers we’re told to embrace ambiguity. Design is about translating the abstract to the concrete. We bring meaning to the madness. While that’s true, embracing and acknowledging it isn’t enough. And I’ve learned the hard way through several projects that you need to address ambiguity strategically and head-on in order to keep projects moving.
I could no longer translate the environment I had in school for…
You already know the design fundamentals. Don’t read another book that says the same thing.
If you’ve been in the design field long enough, you probably heard of Design of Everyday Things, About Face, Don’t Make Me Think, and Sprint. These are the most common books suggested to new designers, and for some, even experienced designers in the industry.
Don’t get me wrong, I’m not hating on these books. In fact, the very first book that introduced me to user experience was Design of Everyday Things. It was an awesome read and helped me view the field in a lens…
How to better influence your team and feel more confident about your design choices.
Like most new designers, when I first started to learn about UX, I thought it was all about prototypes and wireframes. In school, I would spend the majority of my time on sites looking for the hottest and latest UI. It wasn’t until I worked in team projects, got design critiques from my professors, and tackled my first project at my first job did I realize it was the complete opposite.
I spend a large part of my learning switching gears from learning hard skills to…
In my senior year of college, I remembered telling myself to live life to my fullest. Things weren’t going to be the same after college. Everyone’s moving to start their own careers. Absorb it all.
With a job lined up after college, I was extremely grateful I was able to spend genuine time with friends and family and just, celebrate! I still remember sitting during graduation laughing that I would be working as a full-time employee among an extremely smart group of designers.
And here I am right now, in this moment, writing this. I’ve successfully navigated into a career…
Whenever I feel uninspired or feel like I’m having a meh day, I try to be grateful and appreciate of the good things in my life. Today, instead of practicing my gratitude in my personal life, I’d like to express my gratitude in my professional career as a product designer. Here are some things that bring me joy:
When my teammate says something positive about someone else.
When my team always assumes positive intent.
When someone gets to know me personally before working together.
When my co-worker adds a funny meme or image on a Figma file.
Not dwelling on…
Over the past few months, I’ve had a chance to mentor students transitioning into design. It’s no easy task for these students, and I learned a lot on how brave these people were to be willing to change their careers to better themselves, their career, and sometimes even their families (while being in the midst of a pandemic). When I was in college, I could barely stomach to guts to change majors or even decide on minor.
While any move into design may be daunting, career ‘transition-ers’ have it more challenging. They might come from a background that isn’t immediately…
Tips on applying rational thinking in design.
A week ago, Reddit launched Second, a simple experimentation used to test rational thinking. The rules were simple:
2. Users vote for the image they think would be the second most popular.
3. The earlier users vote, the more points they can win or lose and the higher the stakes.
What the queue is, how it works, and how to potentially improve it.
Disclaimer: Everything written in this article are based on my own assumptions and opinions. In no way are they affiliated with Top Shot or representative of all the testing, data, decisions and work needed to make Top Shot the way it is today. So in other words, this is for entertainment purposes only!
Started in October 2020, NBA Top Shot is an online community for trading virtual basketball cards. As a member, you are able to trade what are called moments, which can be ‘signature moves, jaw-dropping…
In my sophomore year of college, when I told myself I wanted to get into user experience, I didn’t know what to expect. I was on the verge of switching majors, I wasn’t getting enough sleep and I needed an internship badly because my resume had more white than black on it.
All I knew was that I didn’t have to code, I would be paid for it and it was a field that sounded interesting, which was pretty rare considering I was constantly pressured by my parents to pursue a more sustainable and reputable career as a doctor.